Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2843]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Patrick Martin\Desktop\Dropbox\Game Jam 2014\Illumination_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Patrick Martin\Desktop\Dropbox\Game Jam 2014\Illumination_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Patrick Martin\Desktop\Dropbox\Game Jam 2014\Illumination_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Patrick Martin\Desktop\Dropbox\Game Jam 2014\Illumination_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.062 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
UnloadTime: 0.240392 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 688.
Total: 0.499731 ms (FindLiveObjects: 0.024868 ms CreateObjectMapping: 0.009473 ms MarkObjects: 0.084078 ms  DeleteObjects: 0.012236 ms)

Platform assembly: C:\Users\Patrick Martin\Desktop\Dropbox\Game Jam 2014\Illumination_Data\Managed\Boo.Lang.dll (this message is harmless)
start
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Checkpoint (Checkpoint)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

